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Mestes1701
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PostSubject: Re: New Technology Ideas   Tue Apr 18 2017, 22:41

ah okay
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Samash
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PostSubject: Re: New Technology Ideas   Tue Apr 18 2017, 23:12

Anyway, is there DEFINITELY no more technologies or systems you can think of to add, before I "officialize" the design spreadsheet and start work on creating / recreating starship classes?

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Mestes1701
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PostSubject: Re: New Technology Ideas   Tue Apr 18 2017, 23:36

Well not that I know of [You must be registered and logged in to see this link.] Wink
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PostSubject: Re: New Technology Ideas   Wed Apr 19 2017, 02:54

I now have nearly 1,500 technologies / technology levels.

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Mestes1701
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PostSubject: Re: New Technology Ideas   Wed Apr 19 2017, 04:16

Um, hangouts? Sad
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Samash
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PostSubject: Re: New Technology Ideas   Sun Apr 23 2017, 20:08

Can you think of anything else I can add? I want to start rolling out the new starship specifications, but I want to be sure to be thorough.

Do you think I have enough shuttle types? I currently have:

Escape Pods
Shuttle Pods
Work Pods
Boarding Pods
Medium-Range Shuttlecraft
Cargo Shuttles
Diplomatic Couriers
Medical Shuttles
Transport Shuttles
Light Dropships
Heavy Dropships
Runabouts?

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Mestes1701
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PostSubject: Re: New Technology Ideas   Sun Apr 23 2017, 20:46

Nothing I can think of
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Mestes1701
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PostSubject: Re: New Technology Ideas   Mon Apr 24 2017, 03:16

[You must be registered and logged in to see this link.] yes I most certainly think that you have far more than enough. I think you have covered every possible shuttle type there is.
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PostSubject: Re: New Technology Ideas   Sat Apr 29 2017, 12:53

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I need more Crystalline and Biological armour types. Currently I have:

Standard Armour
Composite Armour
Improved Composite Armour
Advanced Composite Armour
High Density Armour
Superdense Armour
Bonded Superdense Armour
Coherent Superdense Armour
Hyperdense Armour
Bonded Hyperdense Armour
Coherent Hyperdense Armour
Ultradense Armour
Bonded Ultradense Armour
Coherent Ultradense Armour

Ablative Armour
Ablative Armour
Improved Ablative Armour
Advanced Ablative Armour
Nanofilament Armour
Nano-Regenerative Armour

Crystalline Armour
Protocrystalline Armour
Crystalline Armour
Polycrystalline Armour
Condensed Crystalline Armour
Nanocrystalline

Bioorganic Armour
Bio-Organic Armour
Bio-Bonded Armour
Bio-Regenerative Armour
Bio-Adaptive Armour
Bio-Nanotechnological Armour
Advanced Bio Armour

Neutronium Armour
Neutronium Armour
Improved Neutronium Armour
Advanced Neutronium Armour

I want some more armour in the Crystalline and Bioorganic branches.

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PostSubject: Re: New Technology Ideas   Sat Apr 29 2017, 17:27

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Do yuo think I should give the major powers of Space Era transporter technology, given that they are several generations ahead of Star Trek? And given that even the Humans of Stargate had the technology (albeit given to them by the Asgard?). What do you think? I won't be giving them replicator technology?

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PostSubject: Re: New Technology Ideas   Sat Apr 29 2017, 18:51

Yes I do [You must be registered and logged in to see this link.].

Also you might want to consider Carbon Neutronium as like the Dyson Sphere from Relics, from Star Trek The Next Generation.
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PostSubject: Re: New Technology Ideas   Sat Apr 29 2017, 19:03

Would Carbon Neutronium be harder or weaker than Standard, Improved, or Advanced Neutronium?

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PostSubject: Re: New Technology Ideas   Sat Apr 29 2017, 19:03

Harder
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Samash
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PostSubject: Re: New Technology Ideas   Sat Apr 29 2017, 19:04

I shall employ transporter technology among the major races of Space Era.

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PostSubject: Re: New Technology Ideas   Sat Apr 29 2017, 19:06

So like:

Neutronium
Improved Neutronium
Advanced Nuetronium
Carbon Neutronium?

I have also changed some of the other armour technologies. i have now got Ablative, Bio-Regenerative, and Bio-Adaptive in classes, i.e. Class-1, 2, 3, etc. I have each at 5 classes, but it will allow me to easily add additional classes if needs be once I have sufficiently advanced the multiverse in like 2025 or so, LOL.

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PostSubject: Re: New Technology Ideas   Sat Apr 29 2017, 19:42

[You must be registered and logged in to see this link.] ?

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PostSubject: Re: New Technology Ideas   Mon May 01 2017, 19:47

[You must be registered and logged in to see this link.] wrote:
So like:

Neutronium
Improved Neutronium
Advanced Nuetronium
Carbon Neutronium?

I have also changed some of the other armour technologies.  i have now got Ablative, Bio-Regenerative, and Bio-Adaptive in classes, i.e. Class-1, 2, 3, etc.  I have each at 5 classes, but it will allow me to easily add additional classes if needs be once I have sufficiently advanced the multiverse in like 2025 or so, LOL.

Yes
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PostSubject: Re: New Technology Ideas   Mon May 01 2017, 19:53

I was checking on DITL, and it infers that Neutronium is the same strength as Carbon Neutronium. I have now added classes to Crystalline and Polycrystalline armour, as with the previous ones, which will allow further development later on.

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PostSubject: Re: New Technology Ideas   Fri May 05 2017, 02:45

Ah okay
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Samash
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PostSubject: Re: New Technology Ideas   Thu Nov 02 2017, 23:27

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As we discussed previously, I implemented Transport Technology among many Space Era polities, it is generally available from 8th Generation onward. I currently have multiple levels for each type, with each level increasing the range a small amount. However, I have all Transported generic, thus I have:

6-Person Standard Transporters / 2-Person on small craft.
12-Person Combat Transporters / 4-Person on small craft.
24-Person Emergency Transporters / 4-Person on small craft (shortest range, and one-way only)
Cargo Transporters

I am now thinking if doing away with these, and having each polity have a unique transporter pad, thus one polity could have 5-Person pads, another could have 10-Person pads, etc. The ranges would still be modified by the tech level. Emergency Transporters will still be available as short-ranged and one-way only, making them considerably cheaper. The more pads per transporter, it will be considerably more expensive. What do you think?

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PostSubject: Re: New Technology Ideas   Thu Nov 02 2017, 23:30

[You must be registered and logged in to see this link.] I agree. It would provide for a more balanced transporter system
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PostSubject: Re: New Technology Ideas   Thu Nov 02 2017, 23:31

I will also have the pads size modified by the average size of the species.

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PostSubject: Re: New Technology Ideas   Thu Nov 02 2017, 23:31

Technically it would be less balanced, LOL. As each polity would have a different model type Wink

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PostSubject: Re: New Technology Ideas   Thu Nov 02 2017, 23:35

Lol true but this seems the soundest that I've heard as of yet
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PostSubject: Re: New Technology Ideas   Thu Nov 02 2017, 23:36

Very well, it shall be done Wink

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PostSubject: Re: New Technology Ideas   Fri Nov 03 2017, 00:03

So I currently have the following:

At TL1, Standard, 1 Pad, Standard Human-sized capacity, 5,000 km range has a mass of 100 tonnes (for all the systems included) and a cost of £250 million.

A similar one of 2 Pads would have a mass of 180 tonnes, and a cost of £270 million.

------------------------------------------------------------------------------------------------------------------

At TL2, Standard, 1 Pad, Standard Human-sized capacity, 8,000 km range has a mass of 80 tonnes, and a cost of £180 million.

------------------------------------------------------------------------------------------------------------------

A Starfleet Standard 6-Person Pad, Standard Human-sized capacity, 40,000 km range, at TL 5, has a mass of 800 tonnes and a cost of £5.08 billion.

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