| New Technology Ideas | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18
| Subject: Re: New Technology Ideas Tue Apr 18 2017, 22:41 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Tue Apr 18 2017, 23:12 | |
| Anyway, is there DEFINITELY no more technologies or systems you can think of to add, before I "officialize" the design spreadsheet and start work on creating / recreating starship classes? [You must be registered and logged in to see this link.] | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Tue Apr 18 2017, 23:36 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Wed Apr 19 2017, 02:54 | |
| I now have nearly 1,500 technologies / technology levels. | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Wed Apr 19 2017, 04:16 | |
| Um, hangouts? | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sun Apr 23 2017, 20:08 | |
| Can you think of anything else I can add? I want to start rolling out the new starship specifications, but I want to be sure to be thorough. Do you think I have enough shuttle types? I currently have: Escape Pods Shuttle Pods Work Pods Boarding Pods Medium-Range Shuttlecraft Cargo Shuttles Diplomatic Couriers Medical Shuttles Transport Shuttles Light Dropships Heavy Dropships Runabouts? [You must be registered and logged in to see this link.] | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Sun Apr 23 2017, 20:46 | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Mon Apr 24 2017, 03:16 | |
| [You must be registered and logged in to see this link.] yes I most certainly think that you have far more than enough. I think you have covered every possible shuttle type there is. | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sat Apr 29 2017, 12:53 | |
| [You must be registered and logged in to see this link.]I need more Crystalline and Biological armour types. Currently I have: Standard ArmourComposite Armour Improved Composite Armour Advanced Composite Armour High Density Armour Superdense Armour Bonded Superdense Armour Coherent Superdense Armour Hyperdense Armour Bonded Hyperdense Armour Coherent Hyperdense Armour Ultradense Armour Bonded Ultradense Armour Coherent Ultradense Armour Ablative ArmourAblative Armour Improved Ablative Armour Advanced Ablative Armour Nanofilament Armour Nano-Regenerative Armour Crystalline ArmourProtocrystalline Armour Crystalline Armour Polycrystalline Armour Condensed Crystalline Armour Nanocrystalline Bioorganic ArmourBio-Organic Armour Bio-Bonded Armour Bio-Regenerative Armour Bio-Adaptive Armour Bio-Nanotechnological Armour Advanced Bio Armour Neutronium ArmourNeutronium Armour Improved Neutronium Armour Advanced Neutronium Armour I want some more armour in the Crystalline and Bioorganic branches. | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sat Apr 29 2017, 17:27 | |
| [You must be registered and logged in to see this link.]Do yuo think I should give the major powers of Space Era transporter technology, given that they are several generations ahead of Star Trek? And given that even the Humans of Stargate had the technology (albeit given to them by the Asgard?). What do you think? I won't be giving them replicator technology? | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Sat Apr 29 2017, 18:51 | |
| Yes I do [You must be registered and logged in to see this link.]. Also you might want to consider Carbon Neutronium as like the Dyson Sphere from Relics, from Star Trek The Next Generation. | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sat Apr 29 2017, 19:03 | |
| Would Carbon Neutronium be harder or weaker than Standard, Improved, or Advanced Neutronium? | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Sat Apr 29 2017, 19:03 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sat Apr 29 2017, 19:04 | |
| I shall employ transporter technology among the major races of Space Era. | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sat Apr 29 2017, 19:06 | |
| So like:
Neutronium Improved Neutronium Advanced Nuetronium Carbon Neutronium?
I have also changed some of the other armour technologies. i have now got Ablative, Bio-Regenerative, and Bio-Adaptive in classes, i.e. Class-1, 2, 3, etc. I have each at 5 classes, but it will allow me to easily add additional classes if needs be once I have sufficiently advanced the multiverse in like 2025 or so, LOL. | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sat Apr 29 2017, 19:42 | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Mon May 01 2017, 19:47 | |
| - Samash wrote:
- So like:
Neutronium Improved Neutronium Advanced Nuetronium Carbon Neutronium?
I have also changed some of the other armour technologies. i have now got Ablative, Bio-Regenerative, and Bio-Adaptive in classes, i.e. Class-1, 2, 3, etc. I have each at 5 classes, but it will allow me to easily add additional classes if needs be once I have sufficiently advanced the multiverse in like 2025 or so, LOL. Yes | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Mon May 01 2017, 19:53 | |
| I was checking on DITL, and it infers that Neutronium is the same strength as Carbon Neutronium. I have now added classes to Crystalline and Polycrystalline armour, as with the previous ones, which will allow further development later on. | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Fri May 05 2017, 02:45 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Thu Nov 02 2017, 23:27 | |
| [You must be registered and logged in to see this link.]As we discussed previously, I implemented Transport Technology among many Space Era polities, it is generally available from 8th Generation onward. I currently have multiple levels for each type, with each level increasing the range a small amount. However, I have all Transported generic, thus I have: 6-Person Standard Transporters / 2-Person on small craft. 12-Person Combat Transporters / 4-Person on small craft. 24-Person Emergency Transporters / 4-Person on small craft (shortest range, and one-way only) Cargo Transporters I am now thinking if doing away with these, and having each polity have a unique transporter pad, thus one polity could have 5-Person pads, another could have 10-Person pads, etc. The ranges would still be modified by the tech level. Emergency Transporters will still be available as short-ranged and one-way only, making them considerably cheaper. The more pads per transporter, it will be considerably more expensive. What do you think? | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Thu Nov 02 2017, 23:30 | |
| [You must be registered and logged in to see this link.] I agree. It would provide for a more balanced transporter system | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Thu Nov 02 2017, 23:31 | |
| I will also have the pads size modified by the average size of the species. | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Thu Nov 02 2017, 23:31 | |
| Technically it would be less balanced, LOL. As each polity would have a different model type | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Thu Nov 02 2017, 23:35 | |
| Lol true but this seems the soundest that I've heard as of yet | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Thu Nov 02 2017, 23:36 | |
| Very well, it shall be done | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Fri Nov 03 2017, 00:03 | |
| So I currently have the following:
At TL1, Standard, 1 Pad, Standard Human-sized capacity, 5,000 km range has a mass of 100 tonnes (for all the systems included) and a cost of £250 million.
A similar one of 2 Pads would have a mass of 180 tonnes, and a cost of £270 million.
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At TL2, Standard, 1 Pad, Standard Human-sized capacity, 8,000 km range has a mass of 80 tonnes, and a cost of £180 million.
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A Starfleet Standard 6-Person Pad, Standard Human-sized capacity, 40,000 km range, at TL 5, has a mass of 800 tonnes and a cost of £5.08 billion. | |
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| New Technology Ideas | |
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