| New Technology Ideas | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: New Technology Ideas Sun Apr 09 2017, 20:03 | |
| Here, I ask you guys if there's any technologies that I can add to Space Era. They can be anything, from starship technologies, to planetary improvements. I may already have some that you come up with, I haven't finished my technology write up yet. If you can think of any, add a brief description, and whether or not they come from an established setting (i.e. Star Trek, et al). Any suggestions are welcome, and if I can integrate them into the systems I use, I will likely add them [You must be registered and logged in to see this link.] | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Sun Apr 09 2017, 20:04 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sun Apr 09 2017, 20:15 | |
| Would that be anything like a Cloaking Device or Stealth Hull? | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sun Apr 09 2017, 21:32 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sun Apr 09 2017, 21:37 | |
| I've added new rules for improved automation, thus reducing crew compliments. I probably won't redo any previously-created starships to add this, instead it will be a new technology for later development. There are 5 levels of automation, and the cost is determined by the starship's overall mass and the technology level. | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Sun Apr 09 2017, 21:44 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Sun Apr 09 2017, 21:49 | |
| Safe, I already have Cloaking Devices and Stealth Hulls More, more | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 00:41 | |
| Well yes, I was also thinking that kind of system that was used in Star Trek Enterprise, the Romulan drone ship the NX-01 faced off against. | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 00:48 | |
| You mean making it appear as a different class of ship? I shall ponder on the matter More, more | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 00:51 | |
| Yes. That! Lol Yes, that! Lol | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 01:07 | |
| I was thinking maybe I could figure out how to use the Expanding Sphere Generator of the Lyrans, from Starfleet Battles. I just can't find anything on it's range. Maybe have it as a short-range "weapon". I don't know if you know what it is. I think it is some sort of energy field that is "fired" by the ship, and creates a bubble which disrupts torpedo fire and inflicts damage on any ships in range. | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 01:25 | |
| I think that is a very good idea. | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 01:28 | |
| Well,I have conversions from various science fiction universes into Space Era rules, so I can enact battles between a multitude of fleets, and also because then I can set up game scenarios based on the various universes. I plan to add the Hydrans, Lyrans, and Kzinti to the Star Trek lot. The Kzinti in particular will be whatever I come up with, but I have a little more information to work with for the Hydrans and Lyrans. | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 01:42 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 01:45 | |
| I shall write up a list of all non-Space Era races I either have or plan to create starships for within the Space Era rules. Then you can let me know if you can think of any others I can do. Some with at least some information I can use would be best. I shall tag you in the post when I make it. I would appreciate your input as always | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 01:56 | |
| Well can I make up some new races for you then? | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 02:21 | |
| Of course, just tell me the following:
Race name - Not something stupid, LOL. Can be anything. Sample Ship Class Names - So I can extrapolate other names for the other classes. You can put what the names mean, it's up - to you. For example, you could have the Inkelda-class and say it means Dagger, or the - Yinto-class named after a famous explorer. General Technology Level - The average technology level for a secondary power is Generation 8 - 10. Major powers tend to be 10 - 12, or in - the case of the Commonwealth and the Rokal'Kvor, Generation 13. Generation 15 as a maximum (to fit in with - - the rest of the multiverse. Minor powers are usually between Generation 4 and 8, with a handful lower. Design Philosophy - Weapons bias, shield bias, speed bias, or maneuverability bias. For example, if you tell me they have a - shield bias, I shall dedicate a larger portion of their space to the shields, if you tell me - maneuverability bias, I will make their ships slightly more maneuverable than equivalent ships of - other races, for example most Battlecruisers have a maneuverability of 8 - 9, but a Battlecruiser - with a maneuverability bias might have one of 10 - 12. The average hyperdrive speed is HV 6, so a ship with a - - speed bias will be 7 - 9. Obviously, if there is a bias somewhere, other areas are weaker. You can specify - - weaker areas if you like, because the more information, the better. Armour Type and Bias - Can be Composite branch, Ablative branch (has Composite as a prerequisite), Crystalline branch, - or Biological branch. Also, do they have weak, medium, or heavy armour. This is just a rough - estimate. Smaller ships generally have weaker armour, but some races only lightly armour all - their ships, using the excess space for weapons, shields, engines, etc.
Anything else I should add? | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 02:47 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 02:52 | |
| Oh, if you want to design the actual races, rather than the starships, there is a template [You must be registered and logged in to see this link.] and some currently brief bits of information [You must be registered and logged in to see this link.]. | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Mon Apr 10 2017, 03:03 | |
| Nice I shall endeavor to check them out. | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Tue Apr 11 2017, 20:47 | |
| I already have the possibility of created Phased torpedoes, thus allowing them to pass through shields. They haven't been developed by any race yet, but the possibility is there. I am thinking, should I add a possibility of creating Phased beam weapons (not pulse weapons)? And if so, maybe I should allow a development of "hardened shields", which are more effective against Phased weapons? Hmmm... These are all future technologies, currently undeveloped by any power. [You must be registered and logged in to see this link.] | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Tue Apr 11 2017, 20:51 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Tue Apr 11 2017, 20:59 | |
| Safe I have massively revamped the Starship Design Spreadsheet this week, though luckily the already-done starships are still compatible | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: New Technology Ideas Tue Apr 11 2017, 21:00 | |
| Lol nice Okay so tell me in the post Voyager ship posts what you think I should put for the Sarek class. | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: New Technology Ideas Tue Apr 11 2017, 21:03 | |
| What's wrong with what you've already put? | |
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