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Space Era is an original multiverse created in 1990 by Steve Manzie. This Forum is for the discussion and development of the Space Era universe.
 
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Samash
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PostSubject: New Technology Ideas   Sun Apr 09 2017, 20:03

Here, I ask you guys if there's any technologies that I can add to Space Era. They can be anything, from starship technologies, to planetary improvements. I may already have some that you come up with, I haven't finished my technology write up yet. If you can think of any, add a brief description, and whether or not they come from an established setting (i.e. Star Trek, et al). Any suggestions are welcome, and if I can integrate them into the systems I use, I will likely add them Smile

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"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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Mestes1701
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PostSubject: Re: New Technology Ideas   Sun Apr 09 2017, 20:04

Camouflage emitters?
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PostSubject: Re: New Technology Ideas   Sun Apr 09 2017, 20:15

Would that be anything like a Cloaking Device or Stealth Hull?

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Samash
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PostSubject: Re: New Technology Ideas   Sun Apr 09 2017, 21:32

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Samash
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PostSubject: Re: New Technology Ideas   Sun Apr 09 2017, 21:37

I've added new rules for improved automation, thus reducing crew compliments. I probably won't redo any previously-created starships to add this, instead it will be a new technology for later development. There are 5 levels of automation, and the cost is determined by the starship's overall mass and the technology level.

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PostSubject: Re: New Technology Ideas   Sun Apr 09 2017, 21:44

Yes it would. [You must be registered and logged in to see this link.]
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PostSubject: Re: New Technology Ideas   Sun Apr 09 2017, 21:49

Safe, I already have Cloaking Devices and Stealth Hulls Smile More, more Smile

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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 00:41

Well yes, I was also thinking that kind of system that was used in Star Trek Enterprise, the Romulan drone ship the NX-01 faced off against.
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 00:48

You mean making it appear as a different class of ship? I shall ponder on the matter Smile

More, more Smile

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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 00:51

Yes. That! Lol Yes, that! Lol
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 01:07

I was thinking maybe I could figure out how to use the Expanding Sphere Generator of the Lyrans, from Starfleet Battles. I just can't find anything on it's range. Maybe have it as a short-range "weapon". I don't know if you know what it is. I think it is some sort of energy field that is "fired" by the ship, and creates a bubble which disrupts torpedo fire and inflicts damage on any ships in range.

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"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 01:25

I think that is a very good idea.
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 01:28

Well,I have conversions from various science fiction universes into Space Era rules, so I can enact battles between a multitude of fleets, and also because then I can set up game scenarios based on the various universes. I plan to add the Hydrans, Lyrans, and Kzinti to the Star Trek lot. The Kzinti in particular will be whatever I come up with, but I have a little more information to work with for the Hydrans and Lyrans.

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"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 01:42

Lol nice
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 01:45

I shall write up a list of all non-Space Era races I either have or plan to create starships for within the Space Era rules. Then you can let me know if you can think of any others I can do. Some with at least some information I can use would be best. I shall tag you in the post when I make it. I would appreciate your input as always Smile

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"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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Mestes1701
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 01:56

Well can I make up some new races for you then? Wink
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 02:21

Of course, just tell me the following:

Race name
- Not something stupid, LOL.  Can be anything.
Sample Ship Class Names
- So I can extrapolate other names for the other classes.  You can put what the names mean, it's up
- to you.  For example, you could have the Inkelda-class and say it means Dagger, or the
- Yinto-class named after a famous explorer.
General Technology Level
- The average technology level for a secondary power is Generation 8 - 10. Major powers tend to be 10 - 12, or in
- the case of the Commonwealth and the Rokal'Kvor, Generation 13. Generation 15 as a maximum (to fit in with -
- the rest of the multiverse. Minor powers are usually between Generation 4 and 8, with a handful lower.
Design Philosophy
- Weapons bias, shield bias, speed bias, or maneuverability bias.  For example, if you tell me they have a
- shield bias, I shall dedicate a larger portion of their space to the shields, if you tell me
- maneuverability bias, I will make their ships slightly more maneuverable than equivalent ships of
- other races, for example most Battlecruisers have a maneuverability of 8 - 9, but a Battlecruiser
- with a maneuverability bias might have one of 10 - 12.  The average hyperdrive speed is HV 6, so a ship with a -
- speed bias will be 7 - 9. Obviously, if there is a bias somewhere, other areas are weaker.  You can specify -
- weaker areas if you like, because the more information, the better.
Armour Type and Bias
- Can be Composite branch, Ablative branch (has Composite as a prerequisite), Crystalline branch,
- or Biological branch.  Also, do they have weak, medium, or heavy armour.  This is just a rough
- estimate.  Smaller ships generally have weaker armour, but some races only lightly armour all
- their ships, using the excess space for weapons, shields, engines, etc.

Anything else I should add?

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"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 02:47

Well lifespans?
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 02:52

Oh, if you want to design the actual races, rather than the starships, there is a template [You must be registered and logged in to see this link.] and some currently brief bits of information [You must be registered and logged in to see this link.].

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"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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PostSubject: Re: New Technology Ideas   Mon Apr 10 2017, 03:03

Nice I shall endeavor to check them out. Smile
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PostSubject: Re: New Technology Ideas   Tue Apr 11 2017, 20:47

I already have the possibility of created Phased torpedoes, thus allowing them to pass through shields.  They haven't been developed by any race yet, but the possibility is there.

I am thinking, should I add a possibility of creating Phased beam weapons (not pulse weapons)?

And if so, maybe I should allow a development of "hardened shields", which are more effective against Phased weapons? Hmmm...

These are all future technologies, currently undeveloped by any power.

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"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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Mestes1701
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PostSubject: Re: New Technology Ideas   Tue Apr 11 2017, 20:51

I like that idea.
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PostSubject: Re: New Technology Ideas   Tue Apr 11 2017, 20:59

Safe Smile I have massively revamped the Starship Design Spreadsheet this week, though luckily the already-done starships are still compatible Smile

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PostSubject: Re: New Technology Ideas   Tue Apr 11 2017, 21:00

Lol nice Very Happy

Okay so tell me in the post Voyager ship posts what you think I should put for the Sarek class.
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PostSubject: Re: New Technology Ideas   Tue Apr 11 2017, 21:03

What's wrong with what you've already put?

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