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| | Technologies of the Space Era Multiverse v25.02.17 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Technologies of the Space Era Multiverse v25.02.17 Sat Feb 25 2017, 14:41 | |
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Last edited by Samash on Tue Feb 28 2017, 01:23; edited 4 times in total | |
| | | Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Beam Weapons Sat Feb 25 2017, 15:19 | |
| Beam weapons are, usually, the primary armament of any starship. Each Technology Level of Beam Weaponry increases abeam emplacement's firepower by 5%. The overall firepower of a beam weapon is equal to the square root of its mass, multiplied by its size bonus, technology bonus, and any other modifications. Table of Basic Beam WeaponsSize | Mass Range | Basic Range | Output Bonus | Ultralight | Less than 1,000 metric tonnes | Point Blank: 5,000 km | 1.0 | Light | 1,000 to 9,999 metric tonnes | Short: 30,000 km | 1.25 | Medium | 10,000 - 19,999 metric tonnes | Medium: 60,000 km | 1.33' | Medium | 20,000 - 49,999 metric tonnes | Medium: 60,000 km | 1.5 | Heavy | 50,000 - 99,999 metric tonnes | Long: 120,000 km | 1.8 | Heavy | 100,000 to 249,999 metric tonnes | Long: 120,000 km | 2.5 | Mega | 250,000 to 499,999 metric tonnes | Very Long: 180,000 km | 3.33' | Spinal | 500,000 to 1,000,000 metric tonnes | Extreme: 240,000 km | 4.5 | Colossal | More than 1,000,000 metric tonnes | Extreme-2: 300,000 km | 6.333' |
. The range of a beam weapon can be altered up or down by two ranges (e.g. Point Blank to Medium). Below are the modifications made to alter a weapon's range: Range Modification | Output Modifier | +1 Longer Range | x0.8 | +2 Longer Range | x0.5 | +3 Longer Range | x0.33' | -1 Shorter Range | x1.5 | -2 Shorter Range | x2.5 |
. Beam Weapons can also be emplaced in multiple mounts. Multiple-mount weapons have less mass than individual weapons (a twin mount masses less than 2 single mounts), but have a higher cost. There is no limit to the number of mounts, but they get EXTREMELY expensive. There are races who mount weapons with 150 or more emitters, who's ships cost 5 or 6 times the cost of an equivalent sized ship mounting single mounts. So there are advantages and disadvantages. Smaller weapons can also be used to shoot down incoming torpedoes. Any beam emplacement of medium size or smaller can be used in a point defence role against torpedoes, but cannot be used offensively in the same combat round.
Last edited by Samash on Thu Jul 13 2017, 21:13; edited 1 time in total | |
| | | Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Energy Pulse Weapons Sat Feb 25 2017, 15:30 | |
| Pulse weapons are less common than standard beam weapons, but are still used by dozens of races. Pulse weapons can have a rate of fire between 2 and 6 per combat round. The maximum rate of fire is determined by the technology level (e.g. a Pulse Weapon with a technology level of 3 can have a maximum rate of fire of 4 per combat round. The higher the rate of fire, the lower the individual shot yield, and higher the cost.
The range of a pulse weapon cannot be modified like a beam weapon.
Pulse weapons can be emplaced in multiple mounts, and used in a point defence role against incoming torpedoes.
Pulse weapons have a lower damage output than beam weapons when firing through an atmosphere (planetary bombardment). | |
| | | Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Torpedo Launchers and Warheads Sat Feb 25 2017, 15:59 | |
| Torpedoes are the heavy armament of most starships. Torpedoes have a higher strength per mass ratio than beam or pulse weapons, but are considerably more expensive, and require ammunition. They are also far more powerful in the planetary bombardment role. Torpedo launchers come in the following types: Launcher Type | Rate of Fire | Basic | Fire 1, one round reload | Standard | Fire 1 per round | Pulse-Fire | Fire 2 per round | R1 Rapid-Fire | Fire 3 per round | R2 Rapid-Fire | Fire 4 per round | R3 Rapid-Fire | Fire 5 per round | R4 Rapid-Fire | Fire 6 per round | S1 Sprint-Fire | Fire 8 per round | S2 Sprint-Fire | Fire 10 per round | S3 Sprint-Fire | Fire 12 per round | S4 Sprint-Fire | Fire 15 per round | B1 Burst-Fire | Fire 4, one round reload | B2 Burst-Fire | Fire 5, one round reload | B3 Burst-Fire | Fire 6, one round reload | B4 Burst-Fire | Fire 8, one round reload | B5 Burst-Fire | Fire 10, one round reload | B6 Burst-Fire | Fire 12, one round reload | B7 Burst-Fire | Fire 15, one round reload | B8 Burst-Fire | Fire 18, one round reload | B9 Burst-Fire | Fire 21, one round reload | B10 Burst-Fire | Fire 24, one round reload | B11 Burst-Fire | Fire 28, one round reload | B12 Burst-Fire | Fire 32, one round reload |
. In addition, launchers come in size ranges. The ranges are Micro, Light, Medium, Heavy, Mega, Strategic Bombardment. Micro, Mega, and Strategic Bombardment can not be used in Burst-Fire mode. . Torpedo warheads come in 13 types. These types are, in order of lowest to highest yield: Fusion, Advanced Fusion, Ion, Early Photon, Photon, Improved Photon, Advanced Photon, Quantum, Gravitic, Early Plasma, Plasma, Improved Plasma, and Advanced Plasma.
Last edited by Samash on Sun Jun 25 2017, 15:14; edited 2 times in total | |
| | | Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Miscellaneous Weapon Systems Mon Feb 27 2017, 22:35 | |
| ----------------------------------------WORK IN PROGRESS----------------------------------------
Energy Dampening Weapon
Subspace Weapons
Thalaron Pulse Generator
Planetary Cracker Beam
Seismic Concentrator
Mass Driver
Communications Jammer
Hyperdrive Inhibitor
Gravity Well Generator
Last edited by Samash on Mon Feb 27 2017, 22:55; edited 2 times in total | |
| | | Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Shield Technology Mon Feb 27 2017, 22:37 | |
| ----------------------------------------PLACEHOLDER---------------------------------------- | |
| | | Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Armour Tue Feb 28 2017, 01:23 | |
| ----------------------------------------WORK IN PROGRESS---------------------------------------- Standard Armour
Ablative Armour
Crystalline Armour
Biological Armour
Neutronium Armour
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