| Government Politics | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Government Politics Fri Sep 08 2017, 15:05 | |
| I am thinking of implementing bonuses / penalties for particular political parties in power within a polity. Not all polities have political parties, and for many that don't the individual leader will have penalties / bonuses randomly determined. This isn't for definite yet, as it will increase my workload a lot, it's just an idea. I have thought of the following modifiers, can you think of any? What do you think to this? Increased Trade = +10% / 20% Trade Units Decreased Trade = -10% / 20% Trade Units Increased Trade Revenue = +10% / 20% Trade Revenue (per individual partner) Increased Population Growth = Population Growth * 1.1 / 1.2 Decreased Population Growth = Population Growth * 0.9 / 0.75 Increased Military Maintenance = +10% / 15% Military Maintenance Cost Decreased Military Maintenance = -10% / 20% Military Maintenance Cost Increased Resource Production = +10% / 15% Deuterium, Antimatter, and Hypermatter production Decreased Resource Production = -10% / 15% Deuterium, Antimatter, and Hypermatter production Increased Research Cost = +10% / 20% cost of Research Projects Decreased Research Cost = -10% / 15% cost of Research Projects [You must be registered and logged in to see this link.] | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: Government Politics Sat Sep 09 2017, 20:55 | |
| [You must be registered and logged in to see this link.]I still haven't decided whether to have political parties, but I came up with some examples: PARTY | ECONOMY | POP GROWTH | MILITARY MAINT | INFRA MAINT | TRADE UNITS | TRADE VALUE | RESOURCE PROD | GOV UPKEEP | Conservative | 1.10 | 0.90 | 1.00 | 1.00 | 1.00 | 1.20 | 1.10 | 1.10 | Labour | 1.20 | 1.00 | 1.10 | 1.10 | 1.10 | 1.10 | 1.00 | 1.00 | Socialist | 1.00 | 1.10 | 0.90 | 1.20 | 0.90 | 1.00 | 1.10 | 1.20 | Communist | 0.90 | 1.10 | 0.80 | 1.20 | 0.80 | 0.90 | 1.20 | 1.25 | Nationalist | 1.00 | 0.75 | 0.80 | 1.00 | 0.75 | 0.80 | 1.25 | 1.00 | Monarchist | 0.80 | 1.20 | 1.10 | 0.90 | 1.00 | 1.00 | 0.80 | 1.20 | Liberal | 1.20 | 1.10 | 1.20 | 1.20 | 1.20 | 1.10 | 1.00 | 0.90 |
Last edited by Samash on Sat Sep 09 2017, 21:53; edited 3 times in total | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: Government Politics Sat Sep 09 2017, 21:31 | |
| That's good. You might also want to do Democratic and Republican | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: Government Politics Sat Sep 09 2017, 21:33 | |
| Well this is just a sample, each multi-party polity will have different parties, for instance only monarchy-based governments would have a Monarchist Party. Some polities will have up to a dozen parties, while others will have just a few. | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: Government Politics Sat Sep 09 2017, 21:43 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: Government Politics Sat Sep 09 2017, 21:45 | |
| Can you think of any other things that could have modifiers?
Hmmm, maybe Government Upkeep and Security Costs? | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: Government Politics Sat Sep 09 2017, 21:47 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: Government Politics Sat Sep 09 2017, 21:50 | |
| Also, for polities which don't have political parties, they will have random stats for whoever happens to be in charge (monarchs, dictators, etc). I haven't decided how to randomise it yet, maybe just roll dice and see how that turns out. I have plenty of dice, may as well use them, LOL. | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: Government Politics Sun Sep 10 2017, 00:38 | |
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Samash Grand Admiral
Posts : 3624 Join date : 2014-01-14 Age : 41 Location : Hertfordshire, UK
| Subject: Re: Government Politics Sun Sep 10 2017, 19:39 | |
| For single leaders, I will roll 2d6 to randomly determine their modifiers: 2 = 0.75 3 = 0.80 4-5 = 0.90 6-8 =1.00 9-10 = 1.10 11 = 1.20 12 = 1.25 Or I can just use a completely random number generator from (750 - 1,250)/1,000 (0.75 - 1.25)? I think I prefer the second, you? [You must be registered and logged in to see this link.] | |
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Mestes1701 Commander
Posts : 2266 Join date : 2017-02-18 Age : 34 Location : United States
| Subject: Re: Government Politics Sun Sep 10 2017, 19:41 | |
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