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 Racial Modifiers

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Samash
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PostSubject: Racial Modifiers   Sun Sep 10 2017, 17:31

I have decided to add modifiers for Racial Bonuses and Penalties.

The following things can be modified:

- Ground Combat
--- +5% = 2 AP
--- +10% = 5 AP
--- - 5% = -2 AP
--- -10% = -5 AP

- Initiative (for fleet combat)
--- +1 = 1 AP
--- +2 = 3 AP
--- -1 = -1 AP
--- -2 = -3 AP

- Industrial Output
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP

- Civilian Output
--- 75% = -3 AP
--- 80% = -2 AP
--- 90% = -1 AP
--- 100% = Normal
--- 110% = 1 AP
--- 120% = 3 AP
--- 125% = 5 AP

- Farming Output
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP

- Deuterium Production
--- 75% = -8 AP
--- 80% = -6 AP
--- 90% = -3 AP
--- 100% = Normal
--- 110% = 3 AP
--- 120% = 6 AP
--- 125% = 10 AP

- Antimatter Production
--- 75% = -8 AP
--- 80% = -6 AP
--- 90% = -3 AP
--- 100% = Normal
--- 110% = 3 AP
--- 120% = 6 AP
--- 125% = 10 AP

- Hypermatter Production
--- 75% = -8 AP
--- 80% = -6 AP
--- 90% = -3 AP
--- 100% = Normal
--- 110% = 3 AP
--- 120% = 6 AP
--- 125% = 10 AP

- Military Maintenance Cost
--- 75% = 6 AP
--- 80% = 5 AP
--- 90% = 2 AP
--- 100% = Normal
--- 110% = -2 AP
--- 120% = -4 AP
--- 125% = -6 AP

- Civilian Upkeep Cost
--- 75% = 6 AP
--- 80% = 5 AP
--- 90% = 2 AP
--- 100% = Normal
--- 110% = -2 AP
--- 120% = -4 AP
--- 125% = -6 AP

- Security Cost
--- 75% = 4 AP
--- 80% = 2 AP
--- 90% = 1 AP
--- 100% = Normal
--- 110% = -1 AP
--- 120% = -2 AP
--- 125% = -4 AP

- Trade Revenue
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP

- Population Growth
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP

[You must be registered and logged in to see this link.] Think of any more modifiers I could use?

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"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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Samash
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 17:57

[You must be registered and logged in to see this link.] Here Wink

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I am Steve, the creator of Space Era.

Check out my [You must be registered and logged in to see this link.], let me know what you think, and if there's anything you want me to add / expand on.

Also the more recent [You must be registered and logged in to see this link.]

"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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Mestes1701
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 17:58

I think it works
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Samash
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 18:00

For multi-species polities (excluding conquered species), the modifiers will be averaged.

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I am Steve, the creator of Space Era.

Check out my [You must be registered and logged in to see this link.], let me know what you think, and if there's anything you want me to add / expand on.

Also the more recent [You must be registered and logged in to see this link.]

"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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Samash
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 18:24

[You must be registered and logged in to see this link.] See previous post.

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Check out my [You must be registered and logged in to see this link.], let me know what you think, and if there's anything you want me to add / expand on.

Also the more recent [You must be registered and logged in to see this link.]

"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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Samash
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 19:27

[You must be registered and logged in to see this link.] Here:

For multi-species polities (excluding conquered species), the modifiers will be averaged.

_________________
I am Steve, the creator of Space Era.

Check out my [You must be registered and logged in to see this link.], let me know what you think, and if there's anything you want me to add / expand on.

Also the more recent [You must be registered and logged in to see this link.]

"Someone once told me that time was a predator that stalked us all our lives. But I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment because they'll never come again. What we leave behind is not as important as how we've lived. After all, Number One, we're only mortal."
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Mestes1701
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 19:28

Ah I that is a VERY great idea
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