I have decided to add modifiers for Racial Bonuses and Penalties.
The following things can be modified:
- Ground Combat
--- +5% = 2 AP
--- +10% = 5 AP
--- - 5% = -2 AP
--- -10% = -5 AP
- Initiative (for fleet combat)
--- +1 = 1 AP
--- +2 = 3 AP
--- -1 = -1 AP
--- -2 = -3 AP
- Industrial Output
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP
- Civilian Output
--- 75% = -3 AP
--- 80% = -2 AP
--- 90% = -1 AP
--- 100% = Normal
--- 110% = 1 AP
--- 120% = 3 AP
--- 125% = 5 AP
- Farming Output
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP
- Deuterium Production
--- 75% = -8 AP
--- 80% = -6 AP
--- 90% = -3 AP
--- 100% = Normal
--- 110% = 3 AP
--- 120% = 6 AP
--- 125% = 10 AP
- Antimatter Production
--- 75% = -8 AP
--- 80% = -6 AP
--- 90% = -3 AP
--- 100% = Normal
--- 110% = 3 AP
--- 120% = 6 AP
--- 125% = 10 AP
- Hypermatter Production
--- 75% = -8 AP
--- 80% = -6 AP
--- 90% = -3 AP
--- 100% = Normal
--- 110% = 3 AP
--- 120% = 6 AP
--- 125% = 10 AP
- Military Maintenance Cost
--- 75% = 6 AP
--- 80% = 5 AP
--- 90% = 2 AP
--- 100% = Normal
--- 110% = -2 AP
--- 120% = -4 AP
--- 125% = -6 AP
- Civilian Upkeep Cost
--- 75% = 6 AP
--- 80% = 5 AP
--- 90% = 2 AP
--- 100% = Normal
--- 110% = -2 AP
--- 120% = -4 AP
--- 125% = -6 AP
- Security Cost
--- 75% = 4 AP
--- 80% = 2 AP
--- 90% = 1 AP
--- 100% = Normal
--- 110% = -1 AP
--- 120% = -2 AP
--- 125% = -4 AP
- Trade Revenue
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP
- Population Growth
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP
[You must be registered and logged in to see this link.] Think of any more modifiers I could use?