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 Racial Modifiers

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Samash
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PostSubject: Racial Modifiers   Sun Sep 10 2017, 17:31

I have decided to add modifiers for Racial Bonuses and Penalties.

The following things can be modified:

- Ground Combat
--- +5% = 2 AP
--- +10% = 5 AP
--- - 5% = -2 AP
--- -10% = -5 AP

- Initiative (for fleet combat)
--- +1 = 1 AP
--- +2 = 3 AP
--- -1 = -1 AP
--- -2 = -3 AP

- Industrial Output
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP

- Civilian Output
--- 75% = -3 AP
--- 80% = -2 AP
--- 90% = -1 AP
--- 100% = Normal
--- 110% = 1 AP
--- 120% = 3 AP
--- 125% = 5 AP

- Farming Output
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP

- Deuterium Production
--- 75% = -8 AP
--- 80% = -6 AP
--- 90% = -3 AP
--- 100% = Normal
--- 110% = 3 AP
--- 120% = 6 AP
--- 125% = 10 AP

- Antimatter Production
--- 75% = -8 AP
--- 80% = -6 AP
--- 90% = -3 AP
--- 100% = Normal
--- 110% = 3 AP
--- 120% = 6 AP
--- 125% = 10 AP

- Hypermatter Production
--- 75% = -8 AP
--- 80% = -6 AP
--- 90% = -3 AP
--- 100% = Normal
--- 110% = 3 AP
--- 120% = 6 AP
--- 125% = 10 AP

- Military Maintenance Cost
--- 75% = 6 AP
--- 80% = 5 AP
--- 90% = 2 AP
--- 100% = Normal
--- 110% = -2 AP
--- 120% = -4 AP
--- 125% = -6 AP

- Civilian Upkeep Cost
--- 75% = 6 AP
--- 80% = 5 AP
--- 90% = 2 AP
--- 100% = Normal
--- 110% = -2 AP
--- 120% = -4 AP
--- 125% = -6 AP

- Security Cost
--- 75% = 4 AP
--- 80% = 2 AP
--- 90% = 1 AP
--- 100% = Normal
--- 110% = -1 AP
--- 120% = -2 AP
--- 125% = -4 AP

- Trade Revenue
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP

- Population Growth
--- 75% = -5 AP
--- 80% = -4 AP
--- 90% = -2 AP
--- 100% = Normal
--- 110% = 2 AP
--- 120% = 5 AP
--- 125% = 8 AP

[You must be registered and logged in to see this link.] Think of any more modifiers I could use?

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Samash
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 17:57

[You must be registered and logged in to see this link.] Here Wink

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Mestes1701
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 17:58

I think it works
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Samash
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 18:00

For multi-species polities (excluding conquered species), the modifiers will be averaged.

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Samash
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 18:24

[You must be registered and logged in to see this link.] See previous post.

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Samash
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 19:27

[You must be registered and logged in to see this link.] Here:

For multi-species polities (excluding conquered species), the modifiers will be averaged.

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Mestes1701
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PostSubject: Re: Racial Modifiers   Sun Sep 10 2017, 19:28

Ah I that is a VERY great idea
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